
Still, I think the number of projects we have will only continue to grow. “Unfortunately, there are some projects that never actually got off the ground. That's why we made moves to work together with people around the world who want to make Silent Hill games and approached Bloober Team, as well as Anapurna Interactive and No Code.

There's only so much we can do ourselves, which means we need to work with lots of different indie creators if we want to make lots of different Silent Hills. This collaboration with indies felt like a theme of the announcement broadcast. IGN: You announced that you'll be working with many different indie studios on multiple games, including Bloober Team, who will be working on the Silent Hill 2 remake.

There were of course some people inside the company who thought it would be better to start with 1, but I wanted to start this project with something that symbolizes this identity.” “We decided that if the brand's identity is true psychological horror, we needed to start by remaking Silent Hill 2. And when you ask people what true psychological horror is, just about everyone will tell you Silent Hill 2. “When we thought about what Silent Hill's identity is, we came to the conclusion that it's the true psychological horror of the series. If we wanted to revive Silent Hill in that environment, we needed to firmly redefine its identity as a brand, sharpening it and differentiating it so that it stood out.
“During that period of dormancy, though, lots of indie horror games had come out, some of which were influenced by Silent Hill. I agreed to bring everything together and took charge of the project, eventually getting everyone to go in the same direction. “I joined Konami during this time and was asked if I could make something work. The only thing was that everyone had different ideas of what Silent Hill is and why they loved it, making it difficult to coalesce around a single direction. Konami as a company wanted to bring it back, and lots of people working here wanted to make Silent Hill games. Okamoto: “The Silent Hill series had been dormant for quite a while. IGN: How did you decide on the direction and concept of the Silent Hill series reboot? Why start with Silent Hill 2, rather than Silent Hill? We'd love to hear your reasoning.

Play Why start with a Silent Hill 2 remake?
